Rimworld cloth layer9/3/2023 ![]() This can make them attractive options if devilstrand is accessible, especially if flame or heat damage is expected. Devilstrand is accessible by mid-game and, compared to steel simple helmets, offers superior coverage and insulation and significantly better heat armor, at the cost of only 78% of the sharp armor. Thus, devilstrand and hyperweave are ideal candidates. Thus, if a helmet and the broadwrap are close in armor rating, there is merit to sacrificing some armor for the superior coverage, but this advantage disappears with larger disparities.Īs a stuffable item, material selection is key to its merit, and only fabrics can be used in its construction. At base, there is a 1.5% chance for an attack to hit the neck, a 3.4% chance to hit a shoulder, a 6% chance to hit the head, and a 2.56% chance to hit a potentially fatal part of the head. This is balanced by its relatively low armor when compared to dedicated helmets. Notably, this includes the neck which is both relatively fragile and fatal if destroyed. The broadwrap's unique coverage means that it covers the most of any headwear in the game, even surpassing power armor helmets. ![]() It is inferior in this regard to dedicated insulative hats like tuques and cowboy hats, comparable to power armor helmets, and superior to other headwear such as simple helmets and bowler hats. The broadwrap offers modest, but not totally negligible insulation of both types. Unlike every other headgear item, the broadwrap does count as clothing for pawns with the nudist trait or with pro-nudity ideoligions. As the Headgear layer is considered to be over the Outer, Middle and Skin layers, the broadwrap will attempt to mitigate or negate damage, and thus take damage to its HP, before items in those layers when there is overlap in coverage.Īlso note that this layer-coverage combination means it is the only item that conflicts with the slave collar as of, as the collar also covers the neck and occupies the Headgear layer. ![]() ![]() This allows it to stack protection to those body parts with non-Headgear layer items, including dusters, flak vests, and power armor. The broadwrap is unusual in that it occupies the Headgear layer and covers, not only the entire head, but the neck and shoulders as well. Leathers cannot be used to craft broadwraps. Each broadwrap requires 30 Stuff ( Fabric) and 1,800 ticks ( 30 secs) of work. Broadwraps can only be made at electric or hand tailor benches which require Complex Clothing to be researched in order to be constructed. ![]()
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